Wednesday, February 2, 2011

Video Games = Art part 2

I would be lying if I said that I didn’t play and enjoy games like God of War and Halo. The only problem is that these types of games are completely dominating the market. It would be like if almost every movie (with a big name behind it, like MGM or Paramount) that was released was about steroid addicted macho men killing hundreds of people. It might be entertaining at first, but after a while it would all start to become bland and samey. 

Oh joy....

This is why more companies should explore non combat games. Games like; Amnesia: The Dark Descent, Portal, Machinarium, Nelson Tethers: Puzzle Agent and World of Goo all feature no combat in them. Am I saying that games should steer clear of combat completely? No, of course not, but too many games focus on combat as their only game play element. A game like Mirrors Edge blended parkour game play and combat perfectly

Just like a NINJA

We have to start exploring other game play mechanics more. Imagine a whole game based around dialogue. Or a game where the sole mechanic was exploring the world you inhabited. Learning about the history of a fallen empire, solely by examining the ruins and environment. We need to innovate. 
Video games, as an art, look like this right now.

No comments:

Post a Comment