Friday, February 25, 2011

Why we have regenerating health

I duck behind cover. The sound whizzing of a bullet flying over my head. Peaking over to my left I make out five enemies, but I can't be sure if there's more of them. I glance over at the ammo counter on my hud (heads up display), I’ve exhausted almost all of my ammo and I only have 14 health points left. If I could only get over to that new weapon behind the enemies I think. I decide to make a run for it. I die, of course.

 And I was so close.

We’ve all been in a situation where a room with enemies seems near impossible, only because we had the misfortune of entering the room with low heath. And with no heath packs in sight, the room becomes considerably harder. It even becomes impossible sometimes.

 Because nothing heals bullet wounds to the face like running over a first-aid kit

That is where regenerating health comes in. With regenerating health game developers can program games according to how much health they know the player has. Not only that, but it helps make the game play smoother. Nothing breaks a games immersion like having to start a level over, because there weren’t enough health packs lying around.  

 AGAIN!?!

Friday, February 11, 2011

Morality, problems and choices

Do I bomb the animal shelter or do I make sure that each animal gets a loving and caring owner?

Bomb, obviously.

Far too often the moral dilemmas in video games are black and white. One choice being solely good and the other solely evil.

This often makes choices only problems. A real choice would be if you we offered a blue healing potion and a red healing potion, both the same price, both healing the same amount of health but both have a hidden factor you are not aware of. A problem would be if you were offered a red healing potion for five dollars and a blue healing potion for ten dollars. You will obviously buy the red potion because it cost less and is equal in power to the more expensive blue potion.
  Important stuff right here. 
Another “choice” that is often used in games is telling the player that their reward for an action, before they have completed that action. This simply makes the choice into a simple problem, “What will benefit me the most?”.
A bit like math really.

Video games need to change from simple problem solving to complex moral dilemmas. Choices where we don't know if we did the right thing. Where we have outcomes that are debatable. We have to plunge into the unknown.

Wednesday, February 2, 2011

Video Games = Art part 2

I would be lying if I said that I didn’t play and enjoy games like God of War and Halo. The only problem is that these types of games are completely dominating the market. It would be like if almost every movie (with a big name behind it, like MGM or Paramount) that was released was about steroid addicted macho men killing hundreds of people. It might be entertaining at first, but after a while it would all start to become bland and samey. 

Oh joy....

This is why more companies should explore non combat games. Games like; Amnesia: The Dark Descent, Portal, Machinarium, Nelson Tethers: Puzzle Agent and World of Goo all feature no combat in them. Am I saying that games should steer clear of combat completely? No, of course not, but too many games focus on combat as their only game play element. A game like Mirrors Edge blended parkour game play and combat perfectly

Just like a NINJA

We have to start exploring other game play mechanics more. Imagine a whole game based around dialogue. Or a game where the sole mechanic was exploring the world you inhabited. Learning about the history of a fallen empire, solely by examining the ruins and environment. We need to innovate. 
Video games, as an art, look like this right now.

Tuesday, February 1, 2011

Video Games = Art

The flames begin to surround me, and I know that I do not have much time. Panicking, I shoot a blue portal at a ledge nearby and an orange portal at a wall to the left of me. I jump to the left quickly emerging on the upper platform. I have survived yet another of GLaDOS’es maniacal attempts to kill me.

If you haven't played Portal I highly recommend in doing so. 

In only a couple of seconds I have been engaged in a way that no other medium can. And yet, many people still haven’t accepted video games as a legitimate art form. Why is it that a person could spend a whole day reading a book and seen as brainy, and yet, another person could spend a whole day playing a video game and they would be seen as “a no life”?
 His Nintendo 64 isn't even plugged into anything. 

It’s simply because of the games dominating the market. What does the average person see when they walk into their local GameStop? Posters for games like; Gears of War, Call Of Duty, Halo and God of War, all displaying these macho male fantasies. Or games like; Bayonetta, X-Blade, Heavenly Sword, Tomb Raider and Dead or Alive, all of which display highly sexualized women

 This doesn't help our image guys.

 Games will never advance as an artistic medium unless companies start taking risks. The world of gaming needs more Portals, Mirrors Edges and Amnesia: The Dark Descents. Video games will  only continue to be seen as a toy for the easily entertained and juvenile if we don't.

We can do better than this.